Education
The Art Institute International Portland, OR USA
Bachelors of Science Media Arts and Animation March 2008
Production Roles Held
Compositing Sequence Lead
I managed teams ranging from four to eight compositors on a weekly episodic show. In addition to compositing shots, responsibilities included: assigning shots, QC’ing sequences (comprising from a few to up to 200 shots each), performance managed team members, participated in daily production meetings, attended dailies and was responsible for tracking and managing shots in my sequences through every stage of the pipeline.
2D Lead
I ran the compositing department for a project. Responsibilities included creating show templates, managing a compositing team, training new hires, performance managing team members, sitting in on interviews with recruiting, and assisting the compositing team whenever and however needed to meet production needs and show targets.
Digital Compositor
Integrated CG and practical elements into live action plates for both 2D and stereo pipelines using render passes provided from lighting and dynamics departments or elements from element libraries. Specific skills used include: keying FG and BG plates, colour correcting elements to match principle photography, tracking, stabilizing and projecting elements into shots, matching editorial reference and creating unique comp effects and elements to integrate into plates.
Junior Compositor
Composited shots, Integrated CG elements into live action plates, match moved elements, stabilized plates, prepped elements and plates for senior compositors and completed all other assigned tasks.
BG Prep Artist
Worked within the show’s prep guidelines: dust busted plates, delivered roto mattes and splines, performed rig and wire removal, helped develop stereoscopic pipeline.
Visual Effects Artist/Compositor
Worked within a native stereoscopic stop motion pipeline to meet 2D production needs. Removed stop motion rigs and wires and seams from practical plates, created and comped in digital steam and practical flame elements, performed soft splits, matched editorial reference for post moves, created stereo mattes, and completed all other assign tasks.
Experience, Software Proficiency and Achievements
• 15 years compositing experience for feature films and television
• Proven proficiency in Nuke compositing complex shots
• Comfortable working in Linux, Mac or Windows operating systems
• Experienced in managing a Shotgun pipeline
• Demonstrated leadership managing comp teams while meeting targets according to operating budget and scheduling constraints
• Managed and developed my team through mentorship, regular feedback and one on one performance reviews
• Created proven workflow and developed looks for production sequences
Studio and Project History
Crafty Apes Vancouver, Los Angeles, Atlanta, Baton Rouge, NY (Remote)
Compositor – Project in Production
Compositor – Project in Production
Compositor – Project in Production-
Compositor – Upload S3
Compositor – The Continental
Compositor – The Crowded Room
Deage Template Development – The Last of Us S1
Compositor – Alaska Daily S1
Compositor – Cobra Kai S5
Compositor – Home Team
Compositor – Star Trek Discovery S4
Compositor – First Ladies S1
Compositor – Firefly Lane S2
Compositor – Ultra Violet S1
Compositor – Shotgun Wedding
Compositor – Peace Maker S1
Legion VFX, Kelowna, BC and Los Angeles, CA (Remote)
Compositor – Cob Web
Compositor – Black Phone
Compositor – A House on the Bayou
Compositor – Bingo Hell
Compositor – American Refugee
Odd Studios, Vancouver and Penticton, BC
Compositor – Zoey’s Infinite Playlist
Compositor – Hallmark Channel Christmas Movie (2020)
Moving Picture Company FX, Vancouver, BC
Key Compositor – Sonic The Hedgehog
Western Post (Air Bud Entertainment), Vancouver, BC
Digital Compositor – Pup Academy
Digital Compositor – Pup Star Christmas
Digital Compositor – Pup Star Three
FUSE FX, Vancouver, BC
Digital Compositor – Lost in Space
Digital Compositor – The Tick
Digital Compositor – Zoo
ZOIC STUDIOS, Vancouver, BC
Compositing Sequence Lead – Once Upon a Time Season 6
Digital Compositor – Dead of Summer
Compositing Sequence Lead – Once Upon a Time Season 5
THE EMBASSY, Vancouver, BC
Digital Compositor – The 5th Wave
ZOIC STUDIOS, Vancouver, BC
Compositing Sequence Lead – Once Upon a Time Season 4
2D Lead – Disney’s The Descendants
METHOD STUDIOS, Vancouver, BC
Stereo Compositor – Transformers 4: Age of Extinction
ZOIC STUDIOS, Vancouver, BC
Compositing Sequence Lead – Once Upon a Time in Wonderland Season 1
IMAGE ENGINE, Vancouver, BC
Digital Compositor – White House Down, R.I.P.D.
MPC, Vancouver, BC
Digital Compositor – Fast & Furious 6
NEW BREAD VFX, Montreal, QC
Digital Compositor – Horns
BASE FX, Beijing, China
Digital Compositor – Identity Thief
Digital Compositor – Pacific Rim
Digital Compositor – Man of Tai Chi
Digital Compositor – Pain and Game
Roto Paint Lead – Kia Car Commercial
SONY IMAGE WORKS, Albuquerque, NM, Culver City CA
Compositor – The Amazing Spiderman
Compositor – The Green Lantern
DIGITAL DOMAIN, Vancouver BC
Stereo Digital Compositor – Thor
PRIME FOCUS HOLLYWOOD, Hollywood, CA
Digital Compositor View D Artist – Star Wars Episode I
MAGNITUDE PRODUCTIONS (IMAX), Toronto, ON
Stereo Conversion Compositor – Harry Potter 7A: The Deathly Hallows I
ICO VFX, Burbank, CA
Stereo Conversion Compositor – Shrek 3
Stereo Conversion Compositor – Shrek 2
Stereo Conversion Compositor – Polar Express IMAX
SOHO VFX, Culver City, CA
Digital Compositor – Knight and Day
Digital Compositor – Jonah Hex
PIXOMONDO, Venice and Santa Monica, CA
Compositor – The Last Air Bender
Compositor – Iron Man 2
Compositor – Percy Jackson: The Lightning Thief
Junior Compositor – A Nightmare on Elm Street
Junior Compositor – Star Wars Star Tours
RHYTHM & HUES, Los Angeles, CA
BG prep – Picnic Test
BG prep – Alvin & The Chipmunks: The Squeakquel
BG prep – Land of the Lost
LAIKA ENTERTAINMENT, Portland, OR
VFX Artist and Compositor – Coraline